

He may do nothing, not even spend blood, until a certain period of time has passed.

Torpor-Character enters a deathlike trance. Incapacitated vampires with no blood in their bodies enter torpor. Incapacitated - Character is incapable of movement and is likely unconscious. Mauled -2 Character is badly injured and may only hobble about (three yards or meters/turn).Ĭrippled -5 Character is catastrophically injured and may only crawl (one yard or meter/turn). At this level, a character may only move or attack he always loses dice when moving and attacking in the same turn. Wounded -2 Character suffers significant damage and may not run (though he may still walk). Injured -1 Character suffers minor injuries and movement is mildly inhibited (halve maximum running speed). Hurt -1 Character is superficially hurt and suffers no movement hindrance. Health Level Dice Pool Penalty Movement Penaltyīruised 0 Character is only bruised and suffers no dice pool penalties due to damage. Ultimately, this rule must be adjudicated by the Storyteller and common sense. The health level penalties do apply to damage rolls for Strength-based attacks, but not for mechanical weapons like firearms. If a character is Wounded and suffers more non-aggravated damage, he may still soak with his full Stamina (plus Fortitude, if he has it). They do not apply to purely reflexive dice pools, such as soak dice, most Virtue checks, or Willpower rolls to abort to another action. Note that dice pool penalties from health level loss apply only to actions. A vampire at the Incapacitated health level with no more blood in his body immediately sinks into torpor. If a Kindred suffers an aggravated wound after being Incapacitated, he dies the Final Death. A mortal who reaches this stage is a breath away from death if she takes any more damage, she dies. However, a point of Willpower can be spent to ignore wound penalties for one turn.Ī character at the Incapacitated health level is utterly immobilized and can take no action of any kind except healing himself with blood points (if the character is a vampire or ghoul) or swallowing blood that is offered to him. If health level penalties leave a character with no dice in a given dice pool, the character cannot take that action. A character who is Hurt subtracts one die from her action dice pools, while a Crippled character subtracts five dice from her action dice pools. A character's Health Trait consists of seven different "health levels," and each level applies a different dice pool penalty to any actions taken by the person in question. As characters are wounded or otherwise impaired, they lose health levels, then regain them as they heal. The Health Trait measures a character's physical condition, from perfect health to Final Death.
